Tuesday, March 25, 2008
shout out
Wednesday, March 19, 2008
barfzil
The new Why? is pretty good, still not sure. Though These Few Presidents is amazing.
Album of my life lately, that acursed Tokyo Police Club album. Bristling with nervous energy.
Thursday, February 28, 2008
stuff i've been doing
Katamari
Light Wars Circuit Bend
Basically this thing plays itself, since I've rendered the basic game unplayable, while the bends alter the rythmic sounds. Then there's a couple buttons that make it totally flip out if you press them when the game ends, which is fun. Not really enough smarts to make it a wholly satisfying project, but it was good practice for...
Talking Computron Circuit Bend
This was my second circuit bend project, with some much more satisfying changes to it. Each of the four main red buttons I added does something different under different conditions, and I'm still finding interesting combinations. Once I got it to randomly play sound bites from its memory, one after the next, including answers from its spelling and pronounciation lessons, so it just went "Four. Flower. Nine. Your score is. Heaven. Elephant. Three. Times. Please Choose an Activity" and so on, forever. I'm still trying to figure out how to get that loop on cue. There's also all manner of incredibly noisy, sub-word freakout loops to send it off into.
The knob on the top enacts a slowdown/speedup that really screws with things, though I had to also attach a switch to it, since it also sometimes completely locks the thing up. My best guess is that I'm somehow changing the period of the clock signal?
But dilemas like this are half the fun, there is something alchemical, black magical, about it all, where you're just nudging a system beyond your control and seeing what it does. Also, the light display wigs out while all this is happening, resulting in non-standard configurations like this:
Though, man, this project in particular was really time consuming. It was hours finding the bends, then hours of soldering, and hours of drilling holes, mounting buttons and reconstructing the whole thing. Fun, but I don't think I'll do another one for a little while. Some day I''ll have to post a video to prove I didn't shiteaster this whole thing.
Pig Mask
Some random impulse compelled me to make this thing. I had this vague memory from a trip to Home Depot of this aisle of metal brackets that seemed like they might make an interesting mask. Contrary to the circuit bending, this was easier than I expected. I managed to find a satisfying configuration while just using bolts through the holes that were already in the parts, and that restriction was interesting to work within. Then I primed it and sprayed it down with this stone-texture stuff, with flecks of pink and black in it, giving it a pretty organic look, at least surface-wise. Here's a front view.
Its really a horrid object. I sort of like it, but I don't really want to display it anywhere in my house.
Homunculus Pumpkin I also found a picture of the pumpkin I made last year, in its final days.
Speaking of which, fin for now.
Tuesday, February 19, 2008
little stuff
- Lost is winning me back over, great first few episodes. I love the new approach to the storytelling
- hope kobe's finger can hold up, so much potential in the lakers all of the sudden
- I finished the light wars circuit bend, will try to post a video some time
Friday, February 15, 2008
Rez
Tuesday, February 5, 2008
back in the act
Wednesday, January 23, 2008
actually
Tuesday, January 22, 2008
good qualities for winning
recent movies ive seen give hints.
fistful of dollars says you need:
weapon skills
cleverness (deception / manipulation)
toughness (bravery?)
stealth
seven samurai says you need:
strategy (deception)
bravery
unity
Both deal with tales of being outnumbered, whether 7 to 40, or 1 to 40. Your approach seems to boil down to:
-trick your opponent
-having tricked him, fight him well
-when the shit gets tough, don't break
But in fistful, being utterly unable to truly muster the ability to fight offyour opponents, you need to rely on:
1) turning enemies against eachother
2) being tough as hell when the chips are down
which is a strange combination of zen-like redirection of force, and pure american fuck-you overpower.
Also, both have weirdly similar fire scenes.
In Samurai, the group aspect is almost a liability. The protagonists' success depends on everyone working together perfectly.
Do you depend on your allies, or turn enemies into allies? At the end of the day, you need help, and utilizing this kind of strength requires cleverness. Neither is a story of raw power, but a matter of raw will. Both are a matter of harnessing power that you have availible. Both somewhat inspirational from a gamerly standpoint.
Monday, January 21, 2008
pats again
Tuesday, January 15, 2008
gift
speaking of the playoffs, am i the only one who thinks R. W. McQuarters sounds like an arcade? i picture a mayor mccheese type, with a quarter for a head, shreiking "hey kids! come to R W McQuarter's! where fun's only a quarter away!"
Monday, January 14, 2008
Sunday, January 13, 2008
electric football
video games
Saturday, January 12, 2008
the consumerist
Thursday, January 10, 2008
gulty pleasures
a) trashily indulgent, childish, sacharine, low
b) completely unlistenable
its awful music that I can't get enough of. I can't decide if I'm ashamed to like it, or hipster proud to like it becuase i can get over how horrible it seems. I might be more ashamed in the latter case. For reference, see:
- Girl Talk: Night Ripper
- Dan Deacon: Spiderman of the Rings
- Spank Rock: Yoyoyoyoyo
- Muscles: Guns Babes Lemonade
Actually, those album titles sum up my point better than anything else I could possibly say.