Tuesday, January 22, 2008

good qualities for winning

when i consider the co-op pirate game, and its book of tales, i consider the qualities a crew might have to succeed in a given challenge. these are basically the skills one should have to succeed in high adventure.

recent movies ive seen give hints.

fistful of dollars says you need:
weapon skills
cleverness (deception / manipulation)
toughness (bravery?)
stealth

seven samurai says you need:
strategy (deception)
bravery
unity

Both deal with tales of being outnumbered, whether 7 to 40, or 1 to 40. Your approach seems to boil down to:
-trick your opponent
-having tricked him, fight him well
-when the shit gets tough, don't break

But in fistful, being utterly unable to truly muster the ability to fight offyour opponents, you need to rely on:
1) turning enemies against eachother
2) being tough as hell when the chips are down
which is a strange combination of zen-like redirection of force, and pure american fuck-you overpower.

Also, both have weirdly similar fire scenes.

In Samurai, the group aspect is almost a liability. The protagonists' success depends on everyone working together perfectly.

Do you depend on your allies, or turn enemies into allies? At the end of the day, you need help, and utilizing this kind of strength requires cleverness. Neither is a story of raw power, but a matter of raw will. Both are a matter of harnessing power that you have availible. Both somewhat inspirational from a gamerly standpoint.

1 comment:

Chad said...

for pirates, I'd like some points given for
*physical aptitude
*cunning
*determination

I think determination is a key one. Sometimes the big ass brute just doesn't want it as much, which is why the good guy usually wins in movies...because hes just fighting a henchman or a guy whose in it for the wrong reasons. In a fair fight, everyone is equally invested.